// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NetworkFile : ModuleRules { public NetworkFile(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("DerivedDataCache"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Sockets" }); PublicIncludePaths.Add("Runtime/CoreUObject/Public/UObject"); PublicIncludePaths.Add("Runtime/CoreUObject/Public"); if (!Target.bBuildRequiresCookedData) { DynamicallyLoadedModuleNames.AddRange( new string[] { "DerivedDataCache", }); } PublicDefinitions.Add("ENABLE_HTTP_FOR_NETWORK_FILE=0"); } }