// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimGraphNode_Base.h" #include "AnimGraphNode_AssetPlayerBase.generated.h" class UAnimSequenceBase; /** Helper / intermediate for asset player graphical nodes */ UCLASS(Abstract, MinimalAPI) class UAnimGraphNode_AssetPlayerBase : public UAnimGraphNode_Base { GENERATED_BODY() };