// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FriendsAndChat : ModuleRules { public FriendsAndChat(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", } ); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", } ); PrivateIncludePaths.AddRange( new string[] { "Developer/FriendsAndChat/Private", } ); PublicIncludePaths.AddRange( new string[] { "Developer/FriendsAndChat/Public", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "EditorStyle", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "EditorStyle", } ); } }