// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PinnedCommandList : ModuleRules { public PinnedCommandList(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/PinnedCommandList/Private"); PublicIncludePathModuleNames.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { } ); PrivateIncludePathModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "EditorStyle", "InputCore", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }