// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LiveCodingConsole : ModuleRules { public LiveCodingConsole(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Json", "Projects", "ApplicationCore", "Slate", "SlateCore", "StandaloneRenderer", "MessageLog", "LiveCodingServer" }); PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include } }