// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Tools.DotNETCommon; using UnrealBuildTool; namespace AutomationTool { [RequireP4] class BuildForUGS : BuildCommand { public override void ExecuteBuild() { // Parse the target list string[] Targets = ParseParamValues("Target"); if(Targets.Length == 0) { throw new AutomationException("No targets specified (eg. -Target=\"UE4Editor Win64 Development\")"); } // Parse the archive path string ArchivePath = ParseParamValue("Archive"); if(ArchivePath != null && (!ArchivePath.StartsWith("//") || ArchivePath.Sum(x => (x == '/')? 1 : 0) < 4)) { throw new AutomationException("Archive path is not a valid depot filename"); } // Parse the stream name string StreamName = ParseParamValue("Stream"); if(StreamName == null && ArchivePath != null) { StreamName = ArchivePath.Substring(0, ArchivePath.IndexOf('/', ArchivePath.IndexOf('/', 2) + 1)); } // Prepare the build agenda UE4Build.BuildAgenda Agenda = new UE4Build.BuildAgenda(); foreach(string Target in Targets) { string[] Tokens = Target.Split(new char[]{ ' ' }, StringSplitOptions.RemoveEmptyEntries); UnrealTargetPlatform Platform; UnrealTargetConfiguration Configuration; if(Tokens.Length < 3 || !Enum.TryParse(Tokens[1], true, out Platform) || !Enum.TryParse(Tokens[2], true, out Configuration)) { throw new AutomationException("Invalid target '{0}' - expected "); } Agenda.AddTarget(Tokens[0], Platform, Configuration, InAddArgs: String.Join(" ", Tokens.Skip(3))); } // Build everything UE4Build Builder = new UE4Build(this); Builder.Build(Agenda, InUpdateVersionFiles: ArchivePath != null); // Include the build products for UAT and UBT if required if(ParseParam("WithUAT")) { Builder.AddUATFilesToBuildProducts(); } if(ParseParam("WithUBT")) { Builder.AddUBTFilesToBuildProducts(); } // Archive the build products if(ArchivePath != null) { // Create an output folder string OutputFolder = Path.Combine(CommandUtils.CmdEnv.LocalRoot, "ArchiveForUGS"); Directory.CreateDirectory(OutputFolder); // Create a temp folder for storing stripped PDB files string SymbolsFolder = Path.Combine(OutputFolder, "Symbols"); Directory.CreateDirectory(SymbolsFolder); // Get the Windows toolchain Platform WindowsTargetPlatform = Platform.GetPlatform(UnrealTargetPlatform.Win64); // Figure out all the files for the archive string ZipFileName = Path.Combine(OutputFolder, "Archive.zip"); using (Ionic.Zip.ZipFile Zip = new Ionic.Zip.ZipFile()) { Zip.UseZip64WhenSaving = Ionic.Zip.Zip64Option.Always; foreach(string BuildProduct in Builder.BuildProductFiles) { if(!File.Exists(BuildProduct)) { throw new AutomationException("Missing build product: {0}", BuildProduct); } if(BuildProduct.EndsWith(".pdb", StringComparison.InvariantCultureIgnoreCase)) { string StrippedFileName = CommandUtils.MakeRerootedFilePath(BuildProduct, CommandUtils.CmdEnv.LocalRoot, SymbolsFolder); Directory.CreateDirectory(Path.GetDirectoryName(StrippedFileName)); WindowsTargetPlatform.StripSymbols(new FileReference(BuildProduct), new FileReference(StrippedFileName)); Zip.AddFile(StrippedFileName, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(StrippedFileName, SymbolsFolder))); } else { Zip.AddFile(BuildProduct, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(BuildProduct, CommandUtils.CmdEnv.LocalRoot))); } } // Create the zip file Console.WriteLine("Writing {0}...", ZipFileName); Zip.Save(ZipFileName); } // Submit it to Perforce if required if(CommandUtils.AllowSubmit) { // Delete any existing clientspec for submitting string ClientName = Environment.MachineName + "_BuildForUGS"; // Create a brand new one P4ClientInfo Client = new P4ClientInfo(); Client.Owner = CommandUtils.P4Env.User; Client.Host = Environment.MachineName; Client.Stream = StreamName; Client.RootPath = Path.Combine(OutputFolder, "Perforce"); Client.Name = ClientName; Client.Options = P4ClientOption.NoAllWrite | P4ClientOption.NoClobber | P4ClientOption.NoCompress | P4ClientOption.Unlocked | P4ClientOption.NoModTime | P4ClientOption.RmDir; Client.LineEnd = P4LineEnd.Local; P4.CreateClient(Client, AllowSpew: false); // Create a new P4 connection for this workspace P4Connection SubmitP4 = new P4Connection(Client.Owner, Client.Name, P4Env.ServerAndPort); SubmitP4.Revert("-k //..."); // Figure out where the zip file has to go in Perforce P4WhereRecord WhereZipFile = SubmitP4.Where(ArchivePath, false).FirstOrDefault(x => !x.bUnmap && x.Path != null); if(WhereZipFile == null) { throw new AutomationException("Couldn't locate {0} in this workspace"); } // Get the latest version of it int NewCL = SubmitP4.CreateChange(Description: String.Format("[CL {0}] Updated binaries", P4Env.Changelist)); SubmitP4.Sync(String.Format("-k \"{0}\"", ArchivePath), AllowSpew:false); CommandUtils.CopyFile(ZipFileName, WhereZipFile.Path); SubmitP4.Add(NewCL, String.Format("\"{0}\"", ArchivePath)); SubmitP4.Edit(NewCL, String.Format("\"{0}\"", ArchivePath)); // Submit it int SubmittedCL; SubmitP4.Submit(NewCL, out SubmittedCL); if(SubmittedCL <= 0) { throw new AutomationException("Submit failed."); } Console.WriteLine("Submitted in changelist {0}", SubmittedCL); } } } } }