// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace AutomationTool
{
///
/// Stores a list of nodes which can be executed on a single agent
///
[DebuggerDisplay("{Name}")]
class Agent
{
///
/// Name of this agent. Used for display purposes in a build system.
///
public string Name;
///
/// Array of valid agent types that these nodes may run on. When running in the build system, this determines the class of machine that should
/// be selected to run these nodes. The first defined agent type for this branch will be used.
///
public string[] PossibleTypes;
///
/// List of nodes in this agent group.
///
public List Nodes = new List();
///
/// Constructor
///
/// Name of this agent group
/// Array of valid agent types. See comment for AgentTypes member.
public Agent(string InName, string[] InPossibleTypes)
{
Name = InName;
PossibleTypes = InPossibleTypes;
}
///
/// Writes this agent group out to a file, filtering nodes by a controlling trigger
///
/// The XML writer to output to
/// The controlling trigger to filter by
public void Write(XmlWriter Writer, ManualTrigger ControllingTrigger)
{
if (Nodes.Any(x => x.ControllingTrigger == ControllingTrigger))
{
Writer.WriteStartElement("Agent");
Writer.WriteAttributeString("Name", Name);
Writer.WriteAttributeString("Type", String.Join(";", PossibleTypes));
foreach (Node Node in Nodes)
{
if (Node.ControllingTrigger == ControllingTrigger)
{
Node.Write(Writer);
}
}
Writer.WriteEndElement();
}
}
}
}