// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StringTableEditor : ModuleRules { public StringTableEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "DesktopPlatform", "UnrealEd", }); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools" }); DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure"); } }