// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #include "Containers/Array.h" class UAnimSequence; class IAnimationModifiersModule : public IModuleInterface { public: /** Shows a new modal dialog allowing the user to setup Animation Modifiers to be added for all AnimSequences part of InSequences */ virtual void ShowAddAnimationModifierWindow(const TArray& InSequences) = 0; };