// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CrashDebugHelper : ModuleRules { public CrashDebugHelper( ReadOnlyTargetRules Target ) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Developer/CrashDebugHelper/Private/", "Developer/CrashDebugHelper/Private/Linux", "Developer/CrashDebugHelper/Private/Mac", "Developer/CrashDebugHelper/Private/Windows", "Developer/CrashDebugHelper/Private/IOS", } ); PrivateIncludePaths.Add( "ThirdParty/PLCrashReporter/plcrashreporter-master-5ae3b0a/Source" ); if (Target.Type != TargetType.Game) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "SourceControl" } ); } else { IsRedistributableOverride = true; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); } if(Target.Platform == UnrealTargetPlatform.Win64 && Target.WindowsPlatform.bUseBundledDbgHelp) { throw new System.Exception("CrashDebugHelper uses DBGENG.DLL at runtime, which depends on a matching version of DBGHELP.DLL but cannot be redistributed. Please set WindowsPlatform.bUseBundledDbgHelp = false for this target."); } } }