// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "BlankProgram.h" #include "RequiredProgramMainCPPInclude.h" DEFINE_LOG_CATEGORY_STATIC(LogBlankProgram, Log, All); IMPLEMENT_APPLICATION(BlankProgram, "BlankProgram"); int32 main(int32 ArgC, char* ArgV[]) { GEngineLoop.PreInit(ArgC, ArgV); UE_LOG(LogBlankProgram, Display, TEXT("Hello World")); return 0; }