// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #define LOCTEXT_NAMESPACE "AnimationGraph" ///////////////////////////////////////////////////// // UAnimationStateMachineGraph UAnimationStateMachineGraph::UAnimationStateMachineGraph(const FPostConstructInitializeProperties& PCIP) : Super(PCIP) { bAllowDeletion = false; bAllowRenaming = true; } #undef LOCTEXT_NAMESPACE