// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #define LOCTEXT_NAMESPACE "AnimationStateGraph" ///////////////////////////////////////////////////// // UAnimationStateGraph UAnimationStateGraph::UAnimationStateGraph(const FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } UAnimGraphNode_StateResult* UAnimationStateGraph::GetResultNode() { return MyResultNode; } #undef LOCTEXT_NAMESPACE