// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" ///////////////////////////////////////////////////// // UAnimGraphNode_CustomTransitionResult UAnimGraphNode_CustomTransitionResult::UAnimGraphNode_CustomTransitionResult(const FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } FLinearColor UAnimGraphNode_CustomTransitionResult::GetNodeTitleColor() const { return GEditor->AccessEditorUserSettings().ResultNodeTitleColor; } FString UAnimGraphNode_CustomTransitionResult::GetTooltip() const { return TEXT("Result node for a custom transition blend graph"); } FString UAnimGraphNode_CustomTransitionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const { return TEXT("Custom Transition Blend Result"); }