// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= SessionMessagesModule.cpp: Implements the FSessionMessagesModule class. =============================================================================*/ #include "SessionMessagesPrivatePCH.h" #include "SessionMessages.generated.inl" /** * Implements the SessionMessages module. */ class FSessionMessagesModule : public IModuleInterface { public: // Begin IModuleInterface interface virtual void StartupModule( ) OVERRIDE { } virtual void ShutdownModule( ) OVERRIDE { } virtual bool SupportsDynamicReloading( ) OVERRIDE { return true; } // End IModuleInterface interface }; // Dummy class initialization USessionServiceMessages::USessionServiceMessages( const class FPostConstructInitializeProperties& PCIP ) : Super(PCIP) { } IMPLEMENT_MODULE(FSessionMessagesModule, SessionMessages);