// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= SessionLauncherModule.cpp: Implements the FSessionLauncherModule class. =============================================================================*/ #include "SessionLauncherPrivatePCH.h" static const FName SessionLauncherTabName("SessionLauncher"); /** * Implements the SessionLauncher module. */ class FSessionLauncherModule : public ISessionLauncherModule { public: // Begin ISessionLauncherModule interface virtual TSharedRef CreateLauncherProgressPanel( const ILauncherWorkerRef& LauncherWorker ) OVERRIDE { TSharedRef Panel = SNew(SSessionLauncherProgress); Panel->SetLauncherWorker(LauncherWorker); return Panel; } // End ISessionLauncherModule interface public: // Begin IModuleInterface interface virtual void StartupModule( ) OVERRIDE { FGlobalTabmanager::Get()->RegisterTabSpawner(SessionLauncherTabName, FOnSpawnTab::CreateRaw(this, &FSessionLauncherModule::SpawnSessionLauncherTab)) .SetDisplayName(NSLOCTEXT("FSessionLauncherModule", "LauncherTabTitle", "Game Launcher")) .SetTooltipText(NSLOCTEXT("FSessionLauncherModule", "LauncherTooltipText", "Open the Game Launcher tab.")) .SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "SessionLauncher.TabIcon")); } virtual void ShutdownModule( ) OVERRIDE { FGlobalTabmanager::Get()->UnregisterTabSpawner(SessionLauncherTabName); } // End IModuleInterface interface private: /** * Creates a new session launcher tab. * * @param SpawnTabArgs - The arguments for the tab to spawn. * * @return The spawned tab. */ TSharedRef SpawnSessionLauncherTab( const FSpawnTabArgs& SpawnTabArgs ) { const TSharedRef DockTab = SNew(SDockTab) .Icon(FEditorStyle::GetBrush("SessionLauncher.TabIcon")) .TabRole(ETabRole::MajorTab); ILauncherServicesModule& LauncherServicesModule = FModuleManager::LoadModuleChecked("LauncherServices"); ITargetDeviceServicesModule& TargetDeviceServicesModule = FModuleManager::LoadModuleChecked("TargetDeviceServices"); FSessionLauncherModelRef Model = MakeShareable(new FSessionLauncherModel( TargetDeviceServicesModule.GetDeviceProxyManager(), LauncherServicesModule.CreateLauncher(), LauncherServicesModule.GetProfileManager() )); DockTab->SetContent(SNew(SSessionLauncher, DockTab, SpawnTabArgs.GetOwnerWindow(), Model)); return DockTab; } }; IMPLEMENT_MODULE(FSessionLauncherModule, SessionLauncher);