// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #pragma once extern "C" { bool UE_SendAndRecievePayLoad( char *URL, char* indata, int insize, char** outdata, int* outsize ); bool UE_DoesSaveGameExist(const char* Name, const int UserIndex); bool UE_SaveGame(const char* Name, const int UserIndex, const char* indata, int insize); bool UE_LoadGame(const char* Name, const int UserIndex, char **outdata, int* outsize); int UE_MessageBox( int MsgType, const char* Text, const char* Caption); int UE_GetCurrentCultureName(const char* OutName, int outsize); void UE_MakeHTTPDataRequest(void *ctx, const char* url, const char* verb, const char* payload, int payloadsize, const char* headers, int freeBuffer, void(*onload)(void*, void*, unsigned), void(*onerror)(void*, int, const char*), void(*onprogress)(void*, int, int)); }