// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class Virtualization : ModuleRules { public Virtualization(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("Analytics"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "DerivedDataCache", "MessageLog", "Projects", "SourceControl" }); } }