// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnalyticsVisualEditing : ModuleRules { public AnalyticsVisualEditing(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "Core", "CoreUObject", "Engine" } ); } } }