// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once class IDetailCategoryBuilder; class IPropertyHandle; #include "AnimGraphNode_SkeletalControlBase.h" #include "BoneControllers/AnimNode_BoneDrivenController.h" #include "EdGraph/EdGraphNodeUtils.h" // for FNodeTitleTextTable #include "AnimGraphNode_BoneDrivenController.generated.h" /** * This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z) */ UCLASS() class ANIMGRAPH_API UAnimGraphNode_BoneDrivenController : public UAnimGraphNode_SkeletalControlBase { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_BoneDrivenController Node; public: // UObject interface virtual void Serialize(FArchive& Ar) override; // End of UObject interface // UEdGraphNode interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override; virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; // End of UAnimGraphNode_Base interface // UAnimGraphNode_SkeletalControlBase interface virtual void Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelMeshComp) const override; // End of UAnimGraphNode_SkeletalControlBase interface protected: // UAnimGraphNode_SkeletalControlBase protected interface virtual FText GetControllerDescription() const override; // End of UAnimGraphNode_SkeletalControlBase protected interface // Should non-curve mapping values be shown (multiplier, range)? EVisibility AreNonCurveMappingValuesVisible() const; EVisibility AreRemappingValuesVisible() const; static void AddTripletPropertyRow(const FText& Name, const FText& Tooltip, IDetailCategoryBuilder& Category, TSharedRef PropertyHandle, const FName XPropertyName, const FName YPropertyName, const FName ZPropertyName); static void AddRangePropertyRow(const FText& Name, const FText& Tooltip, IDetailCategoryBuilder& Category, TSharedRef PropertyHandle, const FName MinPropertyName, const FName MaxPropertyName, TAttribute VisibilityAttribute); static FText ComponentTypeToText(EComponentType::Type Component); };