// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SourceCodeAccess : ModuleRules { public SourceCodeAccess(TargetInfo Target) { PrivateIncludePaths.Add("Developer/SourceCodeAccess/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Settings", "Slate" } ); } }