// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GeometryCollectionEngine : ModuleRules { public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/Experimental/GeometryCollectionEngine/Private"); PublicIncludePaths.Add(ModuleDirectory + "/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "Chaos", "ChaosSolvers", "PhysX", "FieldSystemCore", "FieldSystemEngine", "GeometryCollectionCore", "GeometryCollectionSimulationCore", "ChaosSolverEngine", "IntelISPC", "PhysicsSQ" } ); if (Target.bCompileAPEX) { PublicDependencyModuleNames.Add("APEX"); } if (!Target.bBuildRequiresCookedData) { DynamicallyLoadedModuleNames.AddRange(new string[] { "DerivedDataCache" }); } PrivateIncludePathModuleNames.Add("DerivedDataCache"); if(Target.bBuildEditor) { PrivateDependencyModuleNames.Add("UnrealEd"); } } } }