// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #include "AnimGraphNode_ModifyBone.h" ///////////////////////////////////////////////////// // UAnimGraphNode_ModifyBone #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_ModifyBone::UAnimGraphNode_ModifyBone(const FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } FText UAnimGraphNode_ModifyBone::GetControllerDescription() const { return LOCTEXT("TransformModifyBone", "Transform (Modify) Bone"); } FString UAnimGraphNode_ModifyBone::GetKeywords() const { return TEXT("Modify, Transform"); } FText UAnimGraphNode_ModifyBone::GetTooltipText() const { return LOCTEXT("AnimGraphNode_ModifyBone_Tooltip", "The Transform Bone node alters the transform - i.e. Translation, Rotation, or Scale - of the bone"); } FText UAnimGraphNode_ModifyBone::GetNodeTitle(ENodeTitleType::Type TitleType) const { if ((TitleType == ENodeTitleType::ListView) && (Node.BoneToModify.BoneName == NAME_None)) { return GetControllerDescription(); } else if (!CachedNodeTitles.IsTitleCached(TitleType)) { FFormatNamedArguments Args; Args.Add(TEXT("ControllerDescription"), GetControllerDescription()); Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName)); // FText::Format() is slow, so we cache this to save on performance if (TitleType == ENodeTitleType::ListView) { CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_ListTitle", "{ControllerDescription} - Bone: {BoneName}"), Args)); } else { CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_Title", "{ControllerDescription}\nBone: {BoneName}"), Args)); } } return CachedNodeTitles[TitleType]; } #undef LOCTEXT_NAMESPACE