// Copyright Epic Games, Inc. All Rights Reserved. #include "IAudioParameterTransmitter.h" #include "AudioParameterInterface.h" namespace Audio { bool ILegacyParameterTransmitter::GetParameter(FName InName, FAudioParameter& OutValue) const { return false; } TArray ILegacyParameterTransmitter::GetReferencedObjects() const { return { }; } } // namespace Audio