// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AIGraphNode.h" #include "EnvironmentQueryGraphNode.generated.h" class UEdGraphSchema; UCLASS() class UEnvironmentQueryGraphNode : public UAIGraphNode { GENERATED_UCLASS_BODY() virtual class UEnvironmentQueryGraph* GetEnvironmentQueryGraph(); virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetDescription() const override; virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const override; };