// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class PythonScriptPluginPreload : ModuleRules { public PythonScriptPluginPreload(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Python", } ); } } }