// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "DerivedDataBuildWorkerInterface.h" #include "LaunchEngineLoop.h" #include "Modules/ModuleManager.h" #include "TextureBuildFunction.h" IMPLEMENT_APPLICATION(UncompressedTextureBuildWorker, "UncompressedTextureBuildWorker"); void DerivedDataBuildWorkerInit() { static FTextureBuildFunction TextureBuildFunction; TextureBuildFunction.SetName(TEXT("UncompressedTexture")); UE::DerivedData::RegisterWorkerBuildFunction(&TextureBuildFunction); }