// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= LinuxAArch64NoEditorTargetPlatformModule.cpp: Implements the FLinuxAArch64NoEditorTargetPlatformModule class. =============================================================================*/ #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #include "Interfaces/ITargetPlatformModule.h" #include "LinuxTargetDevice.h" #include "LinuxTargetPlatform.h" /** * Module for the Linux target platforms */ class FLinuxAArch64TargetPlatformModule : public ITargetPlatformModule { public: virtual void GetTargetPlatforms(TArray& TargetPlatforms) override { // Game TP TargetPlatforms.Add(new TLinuxTargetPlatform >()); // Server TP TargetPlatforms.Add(new TLinuxTargetPlatform >()); // Client TP TargetPlatforms.Add(new TLinuxTargetPlatform >()); } }; IMPLEMENT_MODULE(FLinuxAArch64TargetPlatformModule, LinuxAArch64TargetPlatform);