// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "ResolveShader.h" #include "ShaderParameterUtils.h" IMPLEMENT_SHADER_TYPE(, FResolveDepthPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FResolveDepth2XPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FResolveDepth4XPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FResolveDepth8XPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FResolveDepthNonMSPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepthNonMS"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FResolveSingleSamplePS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainSingleSample"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FResolveVS, TEXT("/Engine/Private/ResolveVertexShader.usf"), TEXT("Main"), SF_Vertex); void FResolveSingleSamplePS::SetParameters(FRHICommandList& RHICmdList, uint32 SingleSampleIndexValue) { SetShaderValue(RHICmdList, GetPixelShader(),SingleSampleIndex,SingleSampleIndexValue); }