// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ImageWriteQueue : ModuleRules { public ImageWriteQueue(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ImageWrapper", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RenderCore", "RHI", } ); } }