// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ModuleUI : ModuleRules { public ModuleUI(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Projects", "Slate", "SlateCore", "Engine" } ); } }