// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DynamicMesh : ModuleRules { public DynamicMesh(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "GeometricObjects", "GeometryAlgorithms" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Eigen" } ); } }