// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*============================================================================= AndroidTargetPlatform.inl: Implements the FAndroidTargetPlatform class. =============================================================================*/ /* FAndroidTargetPlatform structors *****************************************************************************/ #include "AndroidTargetPlatform.h" #include "CoreTypes.h" #include "Misc/AssertionMacros.h" #include "Containers/Array.h" #include "Containers/UnrealString.h" #include "UObject/NameTypes.h" #include "Logging/LogMacros.h" #include "Stats/Stats.h" #include "Serialization/Archive.h" #include "Misc/FileHelper.h" #include "Misc/SecureHash.h" #include "HAL/FileManager.h" #include "HAL/PlatformFilemanager.h" #include "HAL/IConsoleManager.h" #include "Interfaces/IAndroidDeviceDetectionModule.h" #include "Interfaces/IAndroidDeviceDetection.h" #include "Modules/ModuleManager.h" #include "Misc/SecureHash.h" #if WITH_ENGINE #include "AudioCompressionSettings.h" #endif #define LOCTEXT_NAMESPACE "FAndroidTargetPlatform" class Error; class FAndroidTargetDevice; class FConfigCacheIni; class FModuleManager; class FScopeLock; class FStaticMeshLODSettings; class FTargetDeviceId; class FTicker; class IAndroidDeviceDetectionModule; class UTexture; class UTextureLODSettings; struct FAndroidDeviceInfo; enum class ETargetPlatformFeatures; template class TTargetPlatformBase; static FString GetLicensePath() { auto &AndroidDeviceDetection = FModuleManager::LoadModuleChecked("AndroidDeviceDetection"); IAndroidDeviceDetection* DeviceDetection = AndroidDeviceDetection.GetAndroidDeviceDetection(); FString ADBPath = DeviceDetection->GetADBPath(); if (!FPaths::FileExists(*ADBPath)) { return TEXT(""); } // strip off the adb.exe part FString PlatformToolsPath; FString Filename; FString Extension; FPaths::Split(ADBPath, PlatformToolsPath, Filename, Extension); // remove the platform-tools part and point to licenses FPaths::NormalizeDirectoryName(PlatformToolsPath); FString LicensePath = PlatformToolsPath + "/../licenses"; FPaths::CollapseRelativeDirectories(LicensePath); return LicensePath; } #if WITH_ENGINE static bool GetLicenseHash(FSHAHash& LicenseHash) { bool bLicenseValid = false; // from Android SDK Tools 25.2.3 FString LicenseFilename = FPaths::EngineDir() + TEXT("Source/ThirdParty/Android/package.xml"); // Create file reader TUniquePtr FileReader(IFileManager::Get().CreateFileReader(*LicenseFilename)); if (FileReader) { // Create buffer for file input uint32 BufferSize = FileReader->TotalSize(); uint8* Buffer = (uint8*)FMemory::Malloc(BufferSize); FileReader->Serialize(Buffer, BufferSize); uint8 StartPattern[] = ""; int32 StartPatternLength = strlen((char *)StartPattern); uint8* LicenseStart = Buffer; uint8* BufferEnd = Buffer + BufferSize - StartPatternLength; while (LicenseStart < BufferEnd) { if (!memcmp(LicenseStart, StartPattern, StartPatternLength)) { break; } LicenseStart++; } if (LicenseStart < BufferEnd) { LicenseStart += StartPatternLength; uint8 EndPattern[] = ""; int32 EndPatternLength = strlen((char *)EndPattern); uint8* LicenseEnd = LicenseStart; BufferEnd = Buffer + BufferSize - EndPatternLength; while (LicenseEnd < BufferEnd) { if (!memcmp(LicenseEnd, EndPattern, EndPatternLength)) { break; } LicenseEnd++; } if (LicenseEnd < BufferEnd) { int32 LicenseLength = LicenseEnd - LicenseStart; FSHA1::HashBuffer(LicenseStart, LicenseLength, LicenseHash.Hash); bLicenseValid = true; } } FMemory::Free(Buffer); } return bLicenseValid; } #endif static bool HasLicense() { #if WITH_ENGINE FString LicensePath = GetLicensePath(); if (LicensePath.IsEmpty()) { return false; } // directory must exist IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile(); if (!PlatformFile.DirectoryExists(*LicensePath)) { return false; } // license file must exist FString LicenseFilename = LicensePath + "/android-sdk-license"; if (!PlatformFile.FileExists(*LicenseFilename)) { return false; } FSHAHash LicenseHash; if (!GetLicenseHash(LicenseHash)) { return false; } // contents must match hash of license text FString FileData = ""; FFileHelper::LoadFileToString(FileData, *LicenseFilename); TArray lines; int32 lineCount = FileData.ParseIntoArray(lines, TEXT("\n"), true); FString LicenseString = LicenseHash.ToString().ToLower(); for (FString &line : lines) { if (line.TrimStartAndEnd().Equals(LicenseString)) { return true; } } #endif // doesn't match return false; } FAndroidTargetPlatform::FAndroidTargetPlatform(bool bInIsClient ) : bIsClient(bInIsClient) , DeviceDetection(nullptr) { #if WITH_ENGINE FConfigCacheIni::LoadLocalIniFile(EngineSettings, TEXT("Engine"), true, *IniPlatformName()); TextureLODSettings = nullptr; // These are registered by the device profile system. StaticMeshLODSettings.Initialize(EngineSettings); #endif TickDelegate = FTickerDelegate::CreateRaw(this, &FAndroidTargetPlatform::HandleTicker); TickDelegateHandle = FTicker::GetCoreTicker().AddTicker(TickDelegate, 4.0f); } FAndroidTargetPlatform::~FAndroidTargetPlatform() { FTicker::GetCoreTicker().RemoveTicker(TickDelegateHandle); } FAndroidTargetDevicePtr FAndroidTargetPlatform::CreateTargetDevice(const ITargetPlatform& InTargetPlatform, const FString& InSerialNumber, const FString& InAndroidVariant) const { return MakeShareable(new FAndroidTargetDevice(InTargetPlatform, InSerialNumber, InAndroidVariant)); } bool FAndroidTargetPlatform::SupportsES2() const { // default to support ES2 bool bBuildForES2 = true; #if WITH_ENGINE GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bBuildForES2"), bBuildForES2, GEngineIni); #endif return bBuildForES2; } bool FAndroidTargetPlatform::SupportsES31() const { // default no support for ES31 bool bBuildForES31 = false; #if WITH_ENGINE GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bBuildForES31"), bBuildForES31, GEngineIni); #endif return bBuildForES31; } bool FAndroidTargetPlatform::SupportsAEP() const { return false; } bool FAndroidTargetPlatform::SupportsVulkan() const { // default to not supporting Vulkan bool bSupportsVulkan = false; #if WITH_ENGINE GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bSupportsVulkan"), bSupportsVulkan, GEngineIni); #endif return bSupportsVulkan; } bool FAndroidTargetPlatform::SupportsSoftwareOcclusion() const { static auto* CVarMobileAllowSoftwareOcclusion = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.AllowSoftwareOcclusion")); return CVarMobileAllowSoftwareOcclusion->GetValueOnAnyThread() != 0; } /* ITargetPlatform overrides *****************************************************************************/ void FAndroidTargetPlatform::GetAllDevices( TArray& OutDevices ) const { OutDevices.Reset(); for (auto Iter = Devices.CreateConstIterator(); Iter; ++Iter) { OutDevices.Add(Iter.Value()); } } ITargetDevicePtr FAndroidTargetPlatform::GetDefaultDevice( ) const { // return the first device in the list if (Devices.Num() > 0) { auto Iter = Devices.CreateConstIterator(); if (Iter) { return Iter.Value(); } } return nullptr; } ITargetDevicePtr FAndroidTargetPlatform::GetDevice( const FTargetDeviceId& DeviceId ) { if (DeviceId.GetPlatformName() == PlatformName()) { return Devices.FindRef(DeviceId.GetDeviceName()); } return nullptr; } bool FAndroidTargetPlatform::IsRunningPlatform( ) const { return false; // This platform never runs the target platform framework } bool FAndroidTargetPlatform::IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const { OutDocumentationPath = FString("Shared/Tutorials/SettingUpAndroidTutorial"); return true; } int32 FAndroidTargetPlatform::CheckRequirements(const FString& ProjectPath, bool bProjectHasCode, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage) const { OutDocumentationPath = TEXT("Platforms/Android/GettingStarted"); int32 bReadyToBuild = ETargetPlatformReadyStatus::Ready; if (!IsSdkInstalled(bProjectHasCode, OutTutorialPath)) { bReadyToBuild |= ETargetPlatformReadyStatus::SDKNotFound; } bool bEnableGradle; GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bEnableGradle"), bEnableGradle, GEngineIni); if (bEnableGradle) { // need to check license was accepted if (!HasLicense()) { OutTutorialPath.Empty(); CustomizedLogMessage = LOCTEXT("AndroidLicenseNotAcceptedMessageDetail", "SDK License must be accepted in the Android project settings to deploy your app to the device."); bReadyToBuild |= ETargetPlatformReadyStatus::LicenseNotAccepted; } } return bReadyToBuild; } bool FAndroidTargetPlatform::SupportsFeature( ETargetPlatformFeatures Feature ) const { switch (Feature) { case ETargetPlatformFeatures::Packaging: case ETargetPlatformFeatures::DeviceOutputLog: return true; case ETargetPlatformFeatures::LowQualityLightmaps: case ETargetPlatformFeatures::MobileRendering: return SupportsES31() || SupportsES2() || SupportsVulkan(); case ETargetPlatformFeatures::HighQualityLightmaps: case ETargetPlatformFeatures::Tessellation: case ETargetPlatformFeatures::DeferredRendering: return SupportsAEP(); case ETargetPlatformFeatures::SoftwareOcclusion: return SupportsSoftwareOcclusion(); default: break; } return TTargetPlatformBase::SupportsFeature(Feature); } #if WITH_ENGINE void FAndroidTargetPlatform::GetAllPossibleShaderFormats( TArray& OutFormats ) const { static FName NAME_OPENGL_ES2(TEXT("GLSL_ES2")); static FName NAME_GLSL_310_ES_EXT(TEXT("GLSL_310_ES_EXT")); static FName NAME_SF_VULKAN_ES31_ANDROID(TEXT("SF_VULKAN_ES31_ANDROID_NOUB")); static FName NAME_GLSL_ES3_1_ANDROID(TEXT("GLSL_ES3_1_ANDROID")); if (SupportsVulkan()) { OutFormats.AddUnique(NAME_SF_VULKAN_ES31_ANDROID); } if (SupportsES2()) { OutFormats.AddUnique(NAME_OPENGL_ES2); } if (SupportsES31()) { OutFormats.AddUnique(NAME_GLSL_ES3_1_ANDROID); } if (SupportsAEP()) { OutFormats.AddUnique(NAME_GLSL_310_ES_EXT); } } void FAndroidTargetPlatform::GetAllTargetedShaderFormats( TArray& OutFormats ) const { GetAllPossibleShaderFormats(OutFormats); } const FStaticMeshLODSettings& FAndroidTargetPlatform::GetStaticMeshLODSettings( ) const { return StaticMeshLODSettings; } void FAndroidTargetPlatform::GetTextureFormats( const UTexture* InTexture, TArray& OutFormats ) const { check(InTexture); // The order we add texture formats to OutFormats is important. When multiple formats are cooked // and supported by the device, the first supported format listed will be used. // eg, ETC1/uncompressed should always be last bool bNoCompression = InTexture->CompressionNone // Code wants the texture uncompressed. || (InTexture->LODGroup == TEXTUREGROUP_ColorLookupTable) // Textures in certain LOD groups should remain uncompressed. || (InTexture->LODGroup == TEXTUREGROUP_Bokeh) || (InTexture->CompressionSettings == TC_EditorIcon) || (InTexture->Source.GetSizeX() < 4) // Don't compress textures smaller than the DXT block size. || (InTexture->Source.GetSizeY() < 4) || (InTexture->Source.GetSizeX() % 4 != 0) || (InTexture->Source.GetSizeY() % 4 != 0); bool bIsNonPOT = false; #if WITH_EDITORONLY_DATA // is this texture not a power of 2? bIsNonPOT = !InTexture->Source.IsPowerOfTwo(); #endif // Determine the pixel format of the compressed texture. if (InTexture->LODGroup == TEXTUREGROUP_Shadowmap) { // forward rendering only needs one channel for shadow maps OutFormats.Add(AndroidTexFormat::NameG8); } else if (bNoCompression && InTexture->HasHDRSource()) { OutFormats.Add(AndroidTexFormat::NameRGBA16F); } else if (bNoCompression) { OutFormats.Add(AndroidTexFormat::NameBGRA8); } else if (InTexture->CompressionSettings == TC_HDR || InTexture->CompressionSettings == TC_HDR_Compressed) { OutFormats.Add(AndroidTexFormat::NameRGBA16F); } else if (InTexture->CompressionSettings == TC_Normalmap) { AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameETC2_RGB, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats, bIsNonPOT); } else if (InTexture->CompressionSettings == TC_Displacementmap) { OutFormats.Add(AndroidTexFormat::NameRGBA16F); } else if (InTexture->CompressionSettings == TC_VectorDisplacementmap) { OutFormats.Add(AndroidTexFormat::NameBGRA8); } else if (InTexture->CompressionSettings == TC_Grayscale) { OutFormats.Add(AndroidTexFormat::NameG8); } else if (InTexture->CompressionSettings == TC_Alpha) { OutFormats.Add(AndroidTexFormat::NameG8); } else if (InTexture->CompressionSettings == TC_DistanceFieldFont) { OutFormats.Add(AndroidTexFormat::NameG8); } else if (InTexture->bForcePVRTC4 || InTexture->CompressionSettings == TC_BC7) { AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats, bIsNonPOT); } else if (InTexture->CompressionNoAlpha) { AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC2, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameDXT1, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGB, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameETC2_RGB, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameETC1, OutFormats, bIsNonPOT); } else if (InTexture->bDitherMipMapAlpha) { AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats, bIsNonPOT); } else { AddTextureFormatIfSupports(AndroidTexFormat::NameAutoPVRTC, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoDXT, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoATC, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats, bIsNonPOT); } } void FAndroidTargetPlatform::GetAllTextureFormats(TArray& OutFormats) const { OutFormats.Add(AndroidTexFormat::NameG8); OutFormats.Add(AndroidTexFormat::NameRGBA16F); OutFormats.Add(AndroidTexFormat::NameBGRA8); OutFormats.Add(AndroidTexFormat::NameRGBA16F); OutFormats.Add(AndroidTexFormat::NameRGBA16F); OutFormats.Add(AndroidTexFormat::NameBGRA8); OutFormats.Add(AndroidTexFormat::NameG8); OutFormats.Add(AndroidTexFormat::NameG8); OutFormats.Add(AndroidTexFormat::NameG8); auto AddAllTextureFormatIfSupports = [=, &OutFormats](bool bIsNonPOT) { AddTextureFormatIfSupports(AndroidTexFormat::NameAutoPVRTC, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC2, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoDXT, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameDXT1, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGB, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1a, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats, bIsNonPOT); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoATC, OutFormats, bIsNonPOT); }; AddAllTextureFormatIfSupports(true); AddAllTextureFormatIfSupports(false); } void FAndroidTargetPlatform::GetReflectionCaptureFormats( TArray& OutFormats ) const { if (SupportsAEP()) { // use Full HDR with AEP OutFormats.Add(FName(TEXT("FullHDR"))); } // always emit encoded OutFormats.Add(FName(TEXT("EncodedHDR"))); } const UTextureLODSettings& FAndroidTargetPlatform::GetTextureLODSettings() const { return *TextureLODSettings; } FName FAndroidTargetPlatform::GetWaveFormat( const class USoundWave* Wave ) const { static bool formatRead = false; static FName NAME_FORMAT; if (!formatRead) { formatRead = true; FString audioSetting; if (!GConfig->GetString(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("AndroidAudio"), audioSetting, GEngineIni)) { audioSetting = TEXT("DEFAULT"); } #if WITH_OGGVORBIS if (audioSetting == TEXT("OGG") || audioSetting == TEXT("Default")) { static FName NAME_OGG(TEXT("OGG")); NAME_FORMAT = NAME_OGG; } #else if (audioSetting == TEXT("OGG")) { UE_LOG(LogAudio, Error, TEXT("Attemped to select Ogg Vorbis encoding when the cooker is built without Ogg Vorbis support.")); } #endif else { // Otherwise return ADPCM as it'll either be option '2' or 'default' depending on WITH_OGGVORBIS config static FName NAME_ADPCM(TEXT("ADPCM")); NAME_FORMAT = NAME_ADPCM; } } return NAME_FORMAT; } void FAndroidTargetPlatform::GetAllWaveFormats(TArray& OutFormats) const { static FName NAME_OGG(TEXT("OGG")); static FName NAME_ADPCM(TEXT("ADPCM")); OutFormats.Add(NAME_OGG); OutFormats.Add(NAME_ADPCM); } namespace { void CachePlatformAudioCookOverrides(FPlatformAudioCookOverrides& OutOverrides) { const TCHAR* CategoryName = TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"); GConfig->GetBool(CategoryName, TEXT("bResampleForDevice"), OutOverrides.bResampleForDevice, GEngineIni); GConfig->GetFloat(CategoryName, TEXT("CompressionQualityModifier"), OutOverrides.CompressionQualityModifier, GEngineIni); //Cache sample rate map. OutOverrides.PlatformSampleRates.Reset(); float RetrievedSampleRate = -1.0f; GConfig->GetFloat(CategoryName, TEXT("MaxSampleRate"), RetrievedSampleRate, GEngineIni); OutOverrides.PlatformSampleRates.Add(ESoundwaveSampleRateSettings::Max, RetrievedSampleRate); RetrievedSampleRate = -1.0f; GConfig->GetFloat(CategoryName, TEXT("HighSampleRate"), RetrievedSampleRate, GEngineIni); OutOverrides.PlatformSampleRates.Add(ESoundwaveSampleRateSettings::High, RetrievedSampleRate); RetrievedSampleRate = -1.0f; GConfig->GetFloat(CategoryName, TEXT("MedSampleRate"), RetrievedSampleRate, GEngineIni); OutOverrides.PlatformSampleRates.Add(ESoundwaveSampleRateSettings::Medium, RetrievedSampleRate); RetrievedSampleRate = -1.0f; GConfig->GetFloat(CategoryName, TEXT("LowSampleRate"), RetrievedSampleRate, GEngineIni); OutOverrides.PlatformSampleRates.Add(ESoundwaveSampleRateSettings::Low, RetrievedSampleRate); RetrievedSampleRate = -1.0f; GConfig->GetFloat(CategoryName, TEXT("MinSampleRate"), RetrievedSampleRate, GEngineIni); OutOverrides.PlatformSampleRates.Add(ESoundwaveSampleRateSettings::Min, RetrievedSampleRate); } } FPlatformAudioCookOverrides* FAndroidTargetPlatform::GetAudioCompressionSettings() const { static FPlatformAudioCookOverrides Settings; #if !WITH_EDITOR static bool bCachedPlatformSettings = false; if (!bCachedPlatformSettings) { CachePlatformAudioCookOverrides(Settings); bCachedPlatformSettings = true; } #else CachePlatformAudioCookOverrides(Settings); #endif return &Settings; } #endif //WITH_ENGINE bool FAndroidTargetPlatform::SupportsVariants() const { return true; } FText FAndroidTargetPlatform::GetVariantTitle() const { return LOCTEXT("AndroidVariantTitle", "Texture Format"); } /* FAndroidTargetPlatform implementation *****************************************************************************/ void FAndroidTargetPlatform::AddTextureFormatIfSupports( FName Format, TArray& OutFormats, bool bIsCompressedNonPOT ) const { if (SupportsTextureFormat(Format)) { if (bIsCompressedNonPOT && SupportsCompressedNonPOT() == false) { OutFormats.Add(AndroidTexFormat::NamePOTERROR); } else { OutFormats.Add(Format); } } } void FAndroidTargetPlatform::InitializeDeviceDetection() { DeviceDetection = FModuleManager::LoadModuleChecked("AndroidDeviceDetection").GetAndroidDeviceDetection(); DeviceDetection->Initialize(TEXT("ANDROID_HOME"), #if PLATFORM_WINDOWS TEXT("platform-tools\\adb.exe"), #else TEXT("platform-tools/adb"), #endif TEXT("shell getprop"), true); } /* FAndroidTargetPlatform callbacks *****************************************************************************/ bool FAndroidTargetPlatform::HandleTicker( float DeltaTime ) { QUICK_SCOPE_CYCLE_COUNTER(STAT_FAndroidTargetPlatform_HandleTicker); if (DeviceDetection == nullptr) { InitializeDeviceDetection(); checkf(DeviceDetection != nullptr, TEXT("A target platform didn't create a device detection object in InitializeDeviceDetection()!")); } TArray ConnectedDeviceIds; { FScopeLock ScopeLock(DeviceDetection->GetDeviceMapLock()); auto DeviceIt = DeviceDetection->GetDeviceMap().CreateConstIterator(); for (; DeviceIt; ++DeviceIt) { ConnectedDeviceIds.Add(DeviceIt.Key()); const FAndroidDeviceInfo& DeviceInfo = DeviceIt.Value(); // see if this device is already known if (Devices.Contains(DeviceIt.Key())) { FAndroidTargetDevicePtr TestDevice = Devices[DeviceIt.Key()]; // ignore if authorization didn't change if (DeviceInfo.bAuthorizedDevice == TestDevice->IsAuthorized()) { continue; } // remove it to add again TestDevice->SetConnected(false); Devices.Remove(DeviceIt.Key()); DeviceLostEvent.Broadcast(TestDevice.ToSharedRef()); } // check if this platform is supported by the extensions and version if (!SupportedByExtensionsString(DeviceInfo.GLESExtensions, DeviceInfo.GLESVersion)) { continue; } // create target device FAndroidTargetDevicePtr& Device = Devices.Add(DeviceInfo.SerialNumber); Device = CreateTargetDevice(*this, DeviceInfo.SerialNumber, GetAndroidVariantName()); Device->SetConnected(true); Device->SetModel(DeviceInfo.Model); Device->SetDeviceName(DeviceInfo.DeviceName); Device->SetAuthorized(DeviceInfo.bAuthorizedDevice); Device->SetVersions(DeviceInfo.SDKVersion, DeviceInfo.HumanAndroidVersion); DeviceDiscoveredEvent.Broadcast(Device.ToSharedRef()); } } // remove disconnected devices for (auto Iter = Devices.CreateIterator(); Iter; ++Iter) { if (!ConnectedDeviceIds.Contains(Iter.Key())) { FAndroidTargetDevicePtr RemovedDevice = Iter.Value(); RemovedDevice->SetConnected(false); Iter.RemoveCurrent(); DeviceLostEvent.Broadcast(RemovedDevice.ToSharedRef()); } } return true; } FAndroidTargetDeviceRef FAndroidTargetPlatform::CreateNewDevice(const FAndroidDeviceInfo &DeviceInfo) { return MakeShareable(new FAndroidTargetDevice(*this, DeviceInfo.SerialNumber, GetAndroidVariantName())); } #undef LOCTEXT_NAMESPACE