// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; [SupportedPlatforms(UnrealPlatformClass.All)] public class LowLevelTestsTarget : TargetRules { public LowLevelTestsTarget(TargetInfo Target) : base(Target) { ExeBinariesSubFolder = LaunchModuleName = "LowLevelTests"; SolutionDirectory = "Programs/LowLevelTests"; Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; // LowLevelTests to produce executable with Core tests if (GetType() == typeof(LowLevelTestsTarget)) { bIncludeAllTestsOverride = true; } bDeployAfterCompile = false; bIsBuildingConsoleApplication = true; // Disabling default true flags that aren't necessary for tests // Lean and Mean mode bBuildDeveloperTools = false; // No localization bCompileICU = false; // No need for shaders by default bForceBuildShaderFormats = false; // Do not link against the engine, no Chromium Embedded Framework etc. bCompileAgainstEngine = false; bCompileCEF3 = false; bCompileAgainstCoreUObject = false; bCompileAgainstApplicationCore = false; bUseLoggingInShipping = true; bool bDebugOrDevelopment = Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.Development; bBuildWithEditorOnlyData = Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop) && bDebugOrDevelopment; // Disable malloc profiling in tests bUseMallocProfiler = false; // Useful for debugging test failures if (Target.Configuration == UnrealTargetConfiguration.Debug) { bDebugBuildsActuallyUseDebugCRT = true; } SetupPreprocessorDefinitions(Target); } protected void SetupModule() { LaunchModuleName = this.GetType().Name.Replace("Target", string.Empty); ExeBinariesSubFolder = LaunchModuleName; } protected virtual void SetupPreprocessorDefinitions(TargetInfo Target) { GlobalDefinitions.Add("STATS=0"); // Platform specific setup if (Target.Platform == UnrealTargetPlatform.Android) { UndecoratedConfiguration = Target.Configuration; string VersionScriptFile = Path.Combine(Directory.GetCurrentDirectory(), @"Developer\LowLevelTestsRunner\Private\Platform\Android\HideSymbols.ldscript"); AdditionalLinkerArguments = " -Wl,--version-script=" + VersionScriptFile; GlobalDefinitions.Add("USE_ANDROID_INPUT=0"); GlobalDefinitions.Add("USE_ANDROID_OPENGL=0"); GlobalDefinitions.Add("USE_ANDROID_LAUNCH=0"); GlobalDefinitions.Add("USE_ANDROID_JNI=0"); } else if (Target.Platform == UnrealTargetPlatform.IOS) { GlobalDefinitions.Add("HAS_METAL=0"); bIsBuildingConsoleApplication = false; // Required for IOS, but needs to fix compilation errors bCompileAgainstApplicationCore = true; } } }