// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.Server)] public class UE4ServerTarget : TargetRules { public UE4ServerTarget(TargetInfo Target) : base(Target) { Type = TargetType.Server; BuildEnvironment = TargetBuildEnvironment.Shared; ExtraModuleNames.Add("UE4Game"); } }