using AutomationTool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnrealBuildTool;
namespace BuildGraph.Tasks
{
///
/// Parameters for a copy task
///
public class CopyTaskParameters
{
///
/// The directory to copy from
///
[TaskParameter]
public string FromDir;
///
/// The directory to copy to
///
[TaskParameter]
public string ToDir;
///
/// List of file specifications separated by semicolons (eg. *.cpp;Engine/.../*.bat), or the name of a tag set
///
[TaskParameter(Optional = true)]
public string Files;
}
///
/// Task which copies files from one directory to another
///
[TaskElement("Copy", typeof(CopyTaskParameters))]
public class CopyTask : CustomTask
{
///
/// Parameters for this task
///
CopyTaskParameters Parameters;
///
/// Constructor
///
/// Parameters for this task
public CopyTask(CopyTaskParameters InParameters)
{
Parameters = InParameters;
}
///
/// Execute the task.
///
/// Information about the current job
/// Set of build products produced by this node.
/// Mapping from tag names to the set of files they include
/// True if the task succeeded
public override bool Execute(JobContext Job, HashSet BuildProducts, Dictionary> TagNameToFileSet)
{
DirectoryReference FromDir = ResolveDirectory(Parameters.FromDir);
DirectoryReference ToDir = ResolveDirectory(Parameters.ToDir);
if(FromDir != ToDir)
{
// Get the source files to copy
IEnumerable SourceFiles;
if(Parameters.Files == null)
{
SourceFiles = FromDir.EnumerateFileReferences("*", System.IO.SearchOption.AllDirectories);
}
else
{
SourceFiles = ResolveFilespec(FromDir, Parameters.Files, TagNameToFileSet);
}
// Figure out matching target files
IEnumerable TargetFiles = SourceFiles.Select(x => FileReference.Combine(ToDir, x.MakeRelativeTo(FromDir)));
CommandUtils.ThreadedCopyFiles(SourceFiles.Select(x => x.FullName).ToList(), TargetFiles.Select(x => x.FullName).ToList());
}
return true;
}
}
}