// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TimeManagementEditor : ModuleRules { public TimeManagementEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorFramework", "EditorStyle", "Engine", "InputCore", "TimeManagement", "UnrealEd", "WorkspaceMenuStructure", } ); } }