// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*============================================================================= LinuxClientTargetPlatformModule.cpp: Implements the FLinuxClientTargetPlatformModule class. =============================================================================*/ #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #include "Interfaces/ITargetPlatformModule.h" #include "LinuxTargetDevice.h" #include "LinuxTargetPlatform.h" /** * Holds the target platform singleton. */ static ITargetPlatform* Singleton = NULL; /** * Module for the Linux target platform (without editor). */ class FLinuxClientTargetPlatformModule : public ITargetPlatformModule { public: virtual ~FLinuxClientTargetPlatformModule( ) { Singleton = NULL; } virtual ITargetPlatform* GetTargetPlatform( ) { if (Singleton == NULL && TLinuxTargetPlatform >::IsUsable()) { Singleton = new TLinuxTargetPlatform >(); } return Singleton; } }; // IMPLEMENT_MODULE(FLinuxClientTargetPlatformModule, LinuxClientTargetPlatform);