// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SourceControl : ModuleRules { public SourceControl(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "SlateCore", "InputCore", "DeveloperSettings", } ); PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=1"); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "Slate", "RenderCore", "RHI", } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "Engine", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools" } ); CircularlyReferencedDependentModules.Add("UnrealEd"); } if (Target.bBuildDeveloperTools) { PrivateDependencyModuleNames.AddRange( new string[] { "MessageLog", } ); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrecompileForTargets = PrecompileTargetsType.Any; } UnsafeTypeCastWarningLevel = WarningLevel.Error; } }