// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SmartObjectsEditorModule : ModuleRules { public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "AdvancedPreviewScene", "Core", "CoreUObject", "ComponentVisualizers", "EditorInteractiveToolsFramework", "Engine", "InputCore", "InteractiveToolsFramework", "MassEntity", "PropertyEditor", "SlateCore", "Slate", "SmartObjectsModule", "SourceControl", "UnrealEd" } ); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore", } ); } } }