// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EdGraphSchema_K2.h" #include "MVVMConversionFunctionGraphSchema.generated.h" /** * */ UCLASS() class UMVVMConversionFunctionGraphSchema : public UEdGraphSchema_K2 { GENERATED_BODY() public: virtual bool TryCreateConnection(UEdGraphPin* A, UEdGraphPin* B) const override; };