// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Analysis/MetasoundFrontendAnalyzerFactory.h" #include "Analysis/MetasoundFrontendVertexAnalyzer.h" #include "Containers/Array.h" #include "MetasoundDataReferenceCollection.h" namespace Metasound { namespace Frontend { class METASOUNDFRONTEND_API FVertexAnalyzerAudioBuffer : public FVertexAnalyzerBase { public: static const FName& GetAnalyzerName(); static const FName& GetDataType(); struct METASOUNDFRONTEND_API FOutputs { static const FAnalyzerOutput& GetValue(); }; class METASOUNDFRONTEND_API FFactory : public TVertexAnalyzerFactory { public: virtual const TArray& GetAnalyzerOutputs() const override { static const TArray Outputs { FOutputs::GetValue() }; return Outputs; } }; FVertexAnalyzerAudioBuffer(const FCreateAnalyzerParams& InParams); virtual ~FVertexAnalyzerAudioBuffer() = default; virtual void Execute() override; private: FAudioBufferWriteRef AudioBuffer; }; } // namespace Frontend } // namespace Metasound