// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ALAudio : ModuleRules { public ALAudio(TargetInfo Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", }); AddThirdPartyPrivateStaticDependencies(Target, "OpenAL"); AddThirdPartyPrivateStaticDependencies(Target, "OpenAL", "UEOgg", "Vorbis", "VorbisFile" ); } }