// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "CrashDebugHelperPrivatePCH.h" #include "ModuleInterface.h" #include "ModuleManager.h" #include "CrashDebugHelperModule.h" IMPLEMENT_MODULE(FCrashDebugHelperModule, CrashDebugHelper); DEFINE_LOG_CATEGORY(LogCrashDebugHelper); void FCrashDebugHelperModule::StartupModule() { CrashDebugHelper = new FCrashDebugHelper(); if (CrashDebugHelper != NULL) { CrashDebugHelper->Init(); } } void FCrashDebugHelperModule::ShutdownModule() { if (CrashDebugHelper != NULL) { delete CrashDebugHelper; CrashDebugHelper = NULL; } } ICrashDebugHelper* FCrashDebugHelperModule::Get() { return CrashDebugHelper; }