// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SmartObjectsModule : ModuleRules { public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AIModule", "GameplayBehaviorsModule", "GameplayTasks", "GameplayTags", "GameplayAbilities" } ); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore" } ); if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test)) { PrivateDependencyModuleNames.Add("GameplayDebugger"); PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1"); } else { PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0"); } } } }