// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class PythonScriptPlugin : ModuleRules { public PythonScriptPlugin(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "AssetRegistry", "EditorStyle", "Projects", "Python3", "Slate", "SlateCore", "InputCore", "Sockets", "Networking", "Json", "DeveloperSettings" } ); if (Target.bBuildEditor == true) { PublicDependencyModuleNames.AddRange( new string[] { "ToolMenus" } ); PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "DesktopPlatform", "EditorStyle", "LevelEditor", "EditorFramework", "UnrealEd", "EditorSubsystem", "BlueprintGraph", "KismetCompiler", "AssetTools", "ContentBrowserData", "ContentBrowserFileDataSource", } ); } } } }