// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatAndroid : ModuleRules { public TextureFormatAndroid(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", "TextureCompressor", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ImageCore", "ImageWrapper" } ); if (Target.Platform == UnrealTargetPlatform.Win64) { AddEngineThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter"); } else { AddEngineThirdPartyPrivateStaticDependencies(Target, "QualcommTextureConverter"); } } }