// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.Desktop)] public class NativePointerUpgradeToolTarget : TargetRules { public NativePointerUpgradeToolTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Modular; LaunchModuleName = "NativePointerUpgradeTool"; bBuildDeveloperTools = false; bUseMallocProfiler = false; bBuildWithEditorOnlyData = false; bCompileAgainstEngine = false; bCompileAgainstCoreUObject = false; bCompileAgainstApplicationCore = false; bUsesSlate = false; bIsBuildingConsoleApplication = true; } }