// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
///
/// Marks a field as being serializable from a config file
///
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
class XmlConfigFileAttribute : Attribute
{
///
/// The category for this config value. Optional; defaults to the declaring type name.
///
public string? Category = null;
///
/// Name of the key to read. Optional; defaults to the field name.
///
public string? Name = null;
}
}