// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/StringFwd.h" namespace UE { namespace DerivedData { class FCacheBucket; class FCacheRecordBuilder; struct FCacheKey; namespace Private { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Implemented in DerivedDataCacheKey.cpp FCacheBucket CreateCacheBucket(FStringView Name); // Implemented in DerivedDataCacheRecord.cpp FCacheRecordBuilder CreateCacheRecordBuilder(const FCacheKey& Key); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// } // Private } // DerivedData } // UE